MindEverest

When Even Machines Prayed for Rain

We stopped the heat. Nobody meant to stop the rain.

In 2038 a fleet of stratospheric drones dimmed the sun. The killing heat ended, exactly as promised. The rain ended with it, and it has not fallen since.

It is now 2052, and you drive a relic car across the American Southwest, carrying a sealed package you were told not to open.

Read the opening

[ KÉPHELY — 21:9 ]
csendes sivatagi út, kétszínű, a könyv grafikai stílusában
⛔ nem poszter, nincs rajta szereplő és fegyver

An interactive gamebook for phone and tablet. You read, you choose, and dice decide the rest.

Four books, one road. Action, noir, a conspiracy thriller, or full-throttle mayhem. Not a difficulty setting — every scene is written four times, and the drive feels different in each.

One purchase, nothing to buy inside. In development.

[ KÉPHELY ]
valódi képernyőkép
egy szekció a döntés-gombokkal
The app, running.

The opening

10 sections · 2 real choices
Section 1 · Dawn, Bullfrog

Dawn. You wake under the tarp — a dead haulage company’s truck curtain. The paint flaked off years ago, but the ghost of the lettering still hangs over your head: “…ICE-COLD. ALWAYS ON HAND.” Under it, a drawing of a sweating bottle, beads running down the side. You drank that, as a kid.

All night the canvas worked for you: the dew that settled on it ran down the fold and into the covered can. You drink the morning ration, check the level, and allow yourself the small pleasure — even after drinking, you have a liter and a half more than you had last night. A good night. You have no home. The car is home; water is life.

You climb out of the dugout where the van sits. Somebody cut it in the old world, and cut it in the right place: cool, out of the wind, invisible from the road. Around you the lines of foundations run through the sand, a stone jail with no roof, and further off a few grave markers with the names worn off them. There was a whole town down here on the flat — and it died first, before the one that grew up on the slope above it. On one stone you can still read what it was called: BULLFROG. Named after some water animal, they say. A frog. An amphibian. Here.

Above you to the northeast, at the top of the gravel slope, is Deepwell: the line of the ditch, the earth bank thrown up around the lower town, the forest of dew tarps on the roofs, a stunted patch or two of green. Higher still, on the mountainside, the Citadel — where the baron sits on top of the water. You don’t sleep inside the walls. You camp down here with the dead: free, and out in the open. The well belongs to the baron, and being inside costs.

A liter and a half is not a run west. That takes a proper advance, in water, in full cans. You strike camp and start uphill, toward the gate.

You pass between the Guests. They stand along both sides of the road, man-high, shrouded, white — canvas and plaster over a frame. The old world put them here and nobody remembers what for. A couple have gone down over the years; the rest are still standing. They are hollow. Lift the shroud and there is nothing underneath. Nobody touches them. Neither do you. You just slow down, the way you always do.

Then the sand starts talking. A wide band of tracks, trampled into a fan by hundreds of feet: a crowd pressed up to the gate and then scattered into nothing. Dried-out canteens thrown aside. A darker patch where the sand was churned. A whole well’s worth of people stood here yesterday, children and all, and were turned away. The desert does the rest. Their leader would not back down, kept the others burning; that is where the bullet went. Ammunition is short everywhere now — anyone who spends a round on a man is sending a message with it. You watched from under the tarp. They dragged the body off before dark; nothing dead stays near water. The wind has already started on the tracks. By tomorrow there will be nothing left of them.

Someone should put a stop to this. You don’t dwell on it — but it rides with you up the slope.

Ahead: the gate. A ramp over the ditch, a gap in the bank, Sift at the post. The usual routine.

The next stop is not on this page.

Leave your email address, and it comes to you — one stop every two weeks, seven in all: a real place, and the decision waiting there when you arrive. Then silence until there's something to play.

The first arrives as soon as you confirm. Subscribers get the playable opening first. One click to leave, any time.

Why it could happen

How this world works →

The springs above Furnace Creek still run, and nobody drinks from them any more. Since 2008 the water people drink there has come up out of three wells — through pumps, through a treatment plant, and through the hands of whoever keeps both running.

All of that is true today. The book adds one thing: nobody left to do that job.

The road is a real road

Open the map →
[ KÉPHELY ]
a háromzónás térkép kicsinyítve
⚙️ a terkep_compiled.html generátorából
Every location east of the fog sits on real coordinates you can open in a map. The rest of the road exists — it just hasn't been written yet.
The letter

Seven stops on the road ahead

Every place in this book is real. Every two weeks you get one of them: what is actually there — the spring, the ruin, the numbers, the coordinates you can open in a map — and the decision the book puts in front of you when you arrive.

What that decision costs, you find out when you play. Seven letters, then silence until there is something to try. Subscribers get the playable opening first.

You'll get a confirmation email first — the list only stores addresses that confirm. One click to unsubscribe. See the privacy notice.

Field notes

All notes · RSS →

The long version: what a real place turns out to be when you check it.

Build log

All entries · RSS →
26sections written
this month
187sections
so far
18places
on the map
4tones